Abilities

Abilities are passive attributes given to units.

Multi-target attacks

 * Hellfire: Deals a 3-way pierce damage (1/2 damage)
 * Penetrating Bolt: Piercing attack with a Range of 3 (full damage if targets are in a straight line, 1/2 damage otherwise)
 * Pierce: Unit can attack two enemies in a row (full damage)
 * Splash: Attack as a damage radius. Damage is reduced by distance from target (1/6 damage)

Damage-increase abilities

 * Ignite: Deals damage to target, sets tiles on fire (3 damage)
 * Knockback: Pushes Target back. Immovable Targets receive extra damage  (melee units won't be able to counter except pushed to water tiles)
 * Rampage: Unit gets another chance to attack after each kill (does not include another move) 

Movement-amplify abilities

 * Blade Dash: Melee attack from a distance (ranged melee attack, see Range for details)
 * Flying: Can move over any type of Tile. Flying Units don't benefit from Roads (see Move for details)
 * Landing: Can move to Land tile when Target is killed (can take defeated land enemy's tile)


 * Retreat: Unit can move one more time after attacking (regain all Move)

Others

 * Adrenaline: Recovers some HP after attack or counterattack
 * Bounty / Plunder: Collect 2 Gold after each kill
 * Kawarimi: Respawn once at random nearby location when HP becomes 0
 * Rush: Unit is able to attack after moving