Chakrat

Chakrat is the 10th tribe of the game. The tribe is unlocked via purchase for 10000 Rubies

Tribe info
Tribe quote: "To a mind that is still, the whole world surrenders."

In-game description: "The Chakrat can research Masteries instantly with the power of meditation. War Elephants are amphibious Guardians, which won't look so innocent once you try to fight them in battle".

Gameplay
Chakrat's playstyle focuses heavily on building cities. Thanks to free advanced resources, they can upgrade cities easily and get their first guardian very early. Their War elephant can't be stopped by water and further enhance Chakrat's mobility
 * Guardian: War elephant (Able to attack after moving in and out of water. Changes to Ranged attack in water)
 * Secondary Guardian: Sage (Lowers Defense of Target Unit for 1 Turn. Casts Area barrier on Target and nearby Units for 1 Turn)
 * Unique unit: Chakram (Ranged Unit with throwing weapon)
 * Tribe tech: Meat
 * Tribe tech: Lumber mill
 * Attribute: Research boost (can research Masteries in one turn)

Terrain
Chakrat's landscape, mountain and forests are similar to those of Frelia. The difference is that their land has meat and forest instead of fruit and crop

Trivia

 * The Chakrat tribe is based on the Indians. They are wearing what looks like an Indian turban
 * The Chakram was a circular throwing blade used in the Indian subcontinent. The Chakram is also able to be used in hand to hand combat despite being intended for throwing.
 * The tribe's name comes from chakra, a concept in Meditation. referencing the spirituality of India
 * Spears used by the Spearmen and the Knights are wavy, which may be kris spears