Genie

The Genies are the secondary Guardian of the Arabis tribe. As spells, they have the classic Heal, Shackled to prevent enemies from moving and Perseverance to increase allies' defense

"Guardian of Arabis. Receive as a level-up reward from Level 5 and above"

Stats:
Abilities:
 * HP: 20
 * Attack: 10
 * Defense: 14
 * Counter: 8
 * Move: 2
 * Range: 2
 * Sight: 2
 * Rush

Spells:
Spells have a range of three tiles
 * Shackled: "Target can't move for 1 turn" (Using Shackled on a Unit on top of a City can "block" it. As the Unit won't be able to move, no more troops can be created on that City)
 * Perseverance: "+15 Defense to target Unit for 1 turn"
 * Heal: "Recovers HP of nearby Units" (Target recovers 6 HP, others will recover 3 HP)